The strange situation that is The Day Before keeps getting stranger.
Following the news that developer Fntastic was closing down with immediate effect, a former employee has shed more insight onto the studio and The Day Before's development.
Speaking with DualShockers, the anonymous source said The Day Before was never intended to be an MMO, despite its marketing stating otherwise. It was actually meant to be inspired by «a mix of Rust, DayZ and Escape from Tarkov,» they said.
«No one from our team knows why they called it an MMO,» the former developer explained. «It was always a third-person shooter with some co-op mechanics. Not one RPG mechanic was implemented — skills were an idea, and they were in the prototype stage, but nothing more.»
Later in the conversation, the source elaborated on this point further. «Technically speaking, there were no RPG mechanics implemented,» they said. «There was no possible way to put a lot of people in the world or make the world bigger. From the beginning, the idea was that servers would be under 100 people — that is not an MMO. No clans, no raids, closed hubs. It's been that way for over two years.»
When the source was asked about the direction the marketing side of The Day Before took compared to the actual product, they said «no one could explain that». The source added there was a lack of communication between the wider team and Fntastic's founders Eduard and Aisen Gotovtsev. Reportedly, the founders «made every gameplay and design decision» and anyone who disagreed with them risked losing their job.
«A lot of good ideas from our team were disregarded because [the Gotovtsev's] didn't approve them,» the source said, highlighting voice chat as an example.
«Anyone who
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