It's the first day of Magic: The Gathering's Commander Legends: Battle for Baldur's Gate previews, and we've already had by far the biggest look at the set we're likely going to get. With over 80 cards revealed in the last 24 hours, we got a great look at new mechanics like initiative and Backgrounds, as well as older, returning ones like Adventures and Gates. Of course, we also saw lots and lots of the new legendary creatures vying for your attention.
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With an almost overwhelming amount of stuff revealed, it may be hard to pick out which cards you should be most excited for. Here are the highlights of day one of Commander Legends: Battle for Baldur's Gate's preview season.
Two generic, two white creature – Angel Knight – 4/4:
Flying, myriad.
Whenever Battle Angels of Tyr deals combat damage to a player, draw a card if that player has more cards in hand than each other player. Then you create a Treasure token if that player controls more lands than each other player. Then you gain three life if that player has more life than each other player.
Battle Angels of Tyr is a bit wordy, but the effects feel really nicely balanced for Commander. As long as you can get the original and the two copies through unblocked, you could be drawing cards, making Treasure, and gaining life all at the same time. It isn't a big, splashy effect, but a good way for mono-white to keep parity with the rest of the table. It's also two highly synergistic creature types, making it a decent beater even if you can't get any rewards off of it.
Treasure has become a hot-button topic in Commander, as more and more cards are printed that produce large amounts of it all at
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