After a wobbly first three days of Magic: The Gathering's Commander Legends: Battle for Baldur's Gate's preview season, it feels like we're settling back into a decent flow of cards. Though there still were only a few revealed, today very much had a theme of red and green, and the fun things it can do with mana dorks.
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Today we had not one, but two powerful new mana dork commanders, a potential rival to Brass's Bounty, and a blink spell that adds an extra insult to injury for your opponents. Here are the highlights from day four of Commander Legends: Battle for Baldur's Gate's previews.
Two generic, one red, one green legendary creature – Human Board – 4/4:
Each creature you control with a mana ability gets +2/+2.
Whenever a creature you control with a mana ability attacks, untap it.
Whenever you cast a spell, if at least seven mana was spent to cast it, untap target creature. It gets +7/+7 and gains trample until end of turn.
Mana dork tribal is now a thing, and its implications are quite scary. Mana dorks are generally small, low-costed creatures that can produce mana. They're great for ramping in the early stages of the game, but are often offset by being easily removed and no good at blocking.
Raggadragga takes all your Llanowar Elves, Elvish Mystic, Leafkin Druids, and Birds of Paradises and gives them +2/+2 – putting them out of range of ping (one damage) and shock (two damage) spells. Players with just a mana dork out can now more safely block without hurting their own resource base too, which is huge.
Scaling things up, it's shocking how quickly Raggadragga becomes scary thanks to his second ability. Your
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