Nate Purkeypile's The Axis Unseen seems like a lot at first. The game is styled as an open world «Heavy Metal Horror Hunting» experience, with realistic elements that will task players with tracking dangerous creatures while trying not to get killed themselves. It's an ambitious combination of genres, but one which Purkeypile (who recently started his own independent studio Just Purkey Games) seems qualified to handle, especially given his previous accomplishments.
During his time at Bethesda Softworks, Purkeypile was a world artist on multiple Fallout titles, include Fallout 3, Fallout 4, and as a lead artist on Fallout 76. He also has experience on other landmark Bethesda titles like Skyrim, and still shares development stories of the game on Twitter (like when Skyrim's opening scene was ruined by bees) a decade after release. It's clear Purkeypile loves massive open-world adventures, but The Axis Unseen is a step in a new direction for the now-solo game developer.
Related: Skyrim, Hunting, & Heavy Metal Combine In The Axis Unseen's Trailer
Recently, Screen Rant spoke with The Axis Unseen's creator about what players can expect from the game itself, and how developing environments in games like Fallout 4 and Skyrim helped to prepare him for the challenges of solo development.
What made you go from Bethesda — working on Skyrim, and Fallout and all of this really cool stuff — to deciding to go into solo development?
I liked the experience of working as a smaller team, without as much bureaucracy and all these meetings and stuff like that. I always kind of wanted to do the solo dev thing because, even way back in the day, I did mods with pretty small teams of four to six people or something. It just seemed like an
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