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It Takes Two won another Game of the Year Award at the prestigious DICE Awards tonight at an in-person soiree in Las Vegas.
At one of the first post-pandemic (or mid-pandemic) game industry events, the game developed by Josef “F*** the Oscars” Fares’ Hazelight and published by Electronic Arts won the top honors from game industry peers at the Academy of Interactive Arts & Sciences.
It Takes Two, a charming co-op narrative game about a couple going through a divorce and being forced to work together, had previously won the top award at The Game Awards in December.
Insomniac’s Ratchet and Clank: Rift Apart also won four awards. The awards were given out at the 25th DICE (Design, Innovate, Communicate, Entertain) Awards. The DICE Awards are held annually by the AIAS, the game industry’s 30,000-member non-profit organization dedicated to the advancement and recognition of the interactive arts.
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The night honored multiple industry leaders, including Ed Boon (NetherRealm Studios), who was the 2022 Hall of Fame inductee, and Phil Spencer (Microsoft Gaming), who received the Lifetime Achievement Award.
“We are all players and creators now,” Spencer said in his acceptance speech. “The people in this room have a responsibility to billions of people: to treat every single person with dignity and respect.”
There were also a variety of stellar games honored across 23 award categories, with a few notable multi-award winners, including:
Ratchet & Clank: Rift Apart won for Outstanding Achievement in Animation, Outstanding Achievement in Art Direction, Outstanding Technical Achievement, and Family Game of the
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