Super Mario Party Jamboree is a bit of a tautological title, but it’s also the perfect way to describe this latest Mario Party game. There’s just more party in it! More maps, more characters, more mini games than in any previous mainline entry. At the third attempt on Switch, it feels like Nintendo Cube (formerly Nd Cube) have finally cottoned on to what series fans have been saying all along: just give us more, and don’t mess with the formula.
Of course, you can’t really blame a developer for trying to iterate and add new ideas to such a long-running series, but it’s fair to say that the various experiments in the 2010s just didn’t land. Players moving together in a car, character specific (and smaller) dice, free movement without set paths, they just didn’t scratch the itch that fans of the N64 and GameCube games had. Mario Party Superstars was, in many ways, the answer to this – “You want old stuff? Have some old stuff!” – remaking classic boards, bringing back 10-side dice, and remaking a bunch of classic minigames.
Now Super Mario Party Jamboree is carrying that on. It is essentially the same gameplay as before, but with new boards, new minigames, both button and motion controls, and some new twists on online multiplayer as well.
There’s also more characters than ever. A total of 22 playable characters are available to choose from, with a whole host of Bowser’s minions filling out the usual roster, as well as Pauline and Ninji, who are completely new for the series.
There’s five new boards and two remakes in Super Mario Party Jamboree, and we went hands-on with Mega Wiggler’s Tree Party. As is typical, players roll a die and move between 1 and 10 spaces on their turn, visiting stores, triggering events, and choosing the path to travel down as you race to reach a star on the map. After all the players have had a go, it cuts to a minigame, which is the main place to earn coins to afford those stars and items – again, items are fairly standard, with the main wrinkle
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