Yesterday, Rocksteady lifted the NDA from the Suicide Squad: Kill the Justice League Closed Alpha test, allowing participants to discuss what they played. They also provided updated system requirements for the PC version of the game, adding context (such as resolution and preset targets) to the previously released minimum and recommended specs while also detailing what will be required to run the game on 'Ultra' specs. The developers have also revealed the game will require an SSD to play, joining titles like Bethesda Game Studios' Starfield, Turn 10's Forza Motorsport, EA Motive's Dead Space remake, and CD Projekt RED's Cyberpunk 2077: Phantom Liberty. The upcoming Final Fantasy XVI PC port by Square Enix is also likely to require an SSD.
Suicide Squad: Kill the Justice League is powered by Unreal Engine 4. Even though the developers haven't discussed it, the Alpha test included ray tracing support, although it was only an on/off switch and there were no details on which effect was being enhanced. The game also supports NVIDIA DLSS 2 (Super Resolution) and AMD FidelityFX Super Resolution 2, though it would really benefit from the respective frame generation technologies. Meanwhile, you could also try to force the universal frame generation available via Lossless Scaling's latest build.
Suicide Squad: Kill the Justice League launches on February 2nd for PC, PlayStation 5, and Xbox Series S|X. It won't feature an offline mode at launch, but that will be added with a future update.
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