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We've all become wearily accustomed to seeing rapidly rising prices in the past couple of years, and the games industry has been no exception to the worldwide trend of inflation.
The current generation of console hardware has even seen a mid-cycle price increase, rather than the once-customary gradual price drops designed to bring consoles within more and more consumers' price ranges.
Even against that backdrop, however, the sudden price hikes game consumers in Turkey and Argentina faced earlier this week were pretty shocking. Steam operator Valve switched its storefront in those countries from local currency pricing to US Dollar denominated pricing, and the result was large price leaps for a lot of games – mostly in the double-digit percentages, although PC Gamer found some major titles whose prices had leaped by hundreds or even thousands of percent.
The reason for this policy change is straightforward, on the face of it – the currencies of these two countries have been incredibly unstable, with their value against the dollar collapsing so fast in recent years that it's challenging for businesses to keep up with their local pricing.
Users are understandably upset, but the most egregious cases of huge price jumps are almost certainly down to oversight on the part of publishers; Valve gave them just a few weeks to adapt to the change, and the default behaviour for games that didn't set a new regional USD price appears to be to use the US price, which would be enormously expensive in those markets.
The storefront could probably have done a bit more work ahead of the switch to avoid headline-grabbing numbers like Stardew Valley's 2900% price
Read more on gamesindustry.biz