Ship building is a major highlight of , but one feature could transform it into a more comprehensive and engaging experience. Building on the settlement customization experience introduced in, Bethesda brought even more unique construction opportunities to with both outposts and ships. Whether trying to maximize a ship's capabilities or focusing on the aesthetic of an excellent-looking spacecraft, it's easy to lose hours in perfecting a creation. However, spending large amounts of time working on a ship can have the side effect of making the limitations of the system increasingly obvious.
As a feature that is ultimately one side mechanic of an expansive game about space exploration, it's not surprising that ship customization isn't the be-all and end-all of shipbuilding. Ship parts can't be fully rotated, a system that makes sense for certain components like engines that might require a specific direction for function but feels limiting with others. On the flip-side, customization also ignores many physics concerns, making it possible to build weird ships that couldn't possibly withstand the rigors of spaceflight for very long. For those focused on the visual aspects of creation, this could be a plus, while simulationists might prefer a more realistic approach.
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ship interiors are determined overarchingly by habitats (habs for short) that can be purchased inside the ship builder function. Habs can be purchased from five different manufacturers — Deimos, HopeTech, Nova, Stroud-Eklund, and Taiyo, with each featuring different interior appearances. Nova is the only company with fully unique environments, as the others are split into pairings that only swap color options within the
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