The latest update for Starfield finally adds DLSS support.
The game launched in September with support for FSR2, the latest version of AMD’s FidelityFX Super Resolution tech, but didn’t include support for Nvidia‘s equivalent upscaling tech DLSS.
Following the release of a beta version of the update earlier this month, the version 1.8.86 patch is now available to all users, adding DLSS support for those with compatible graphics cards.
As well as Nvidia DLSS support with frame generation, the update adds the ability to consume food and drink items upon finding them. Numerous other fixes and improvements have been added, as listed below.
Microsoft CEO Satya Nadella said last month that Starfield’s release dayset a new record for most new Game Pass subscriptions in a single day.
“More than 11 million people have played the game to date,” he said. “Nearly half of hours played have been on PC, and on launch day, we set a record for the most Game Pass subscriptions added on a single day ever.”
This update introduces Nvidia DLSS support for our PC players. Compatible Nvidia graphic cards can now use DLSS Super Resolution, Deep Learning Anti-aliasing (DLAA), Nvidia Reflex Low Latency, and DLSS Frame generation.
By popular request, we have added the ability to ingest food and drink items upon finding them in the environment. You can enjoy those Chunks immediately or save them for later. The choice is yours.
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