We review the Star Wars: The Deck Building Game from Fantasy Flight Games. This deck building game takes some of the familiar concepts of the single-row deck builder and takes it off on an adventure in a galaxy far far away.
A few months ago, publisher Fantasy Flight Games surprised everyone with the announcement of a new game set in a galaxy far, far away. And, of course, as a lover of all things Star Wars, I couldn’t wait to check it out. Fast forward to now, and the brand new Star Wars: The Deckbuilding Game has arrived… although no points for creativity on the title.
Deck-building games are not anything new, ever since Dominion paved the way for this genre, we’ve seen countless offshoots and reimplementations. However, this is the first deck-building game to sport a Star Wars skin. Was it worth the wait? Let’s find out!
If you’ve played a single row deck building game before, a lot with Star Wars: The Deckbuilding Game will feel familiar. One player will control the Empire, while the other controls the Rebel Alliance. Each player starts with a 10-card starter deck (That only differs thematically). The three basic currencies of the game are Attack Power, Resources, and Force. On a player’s turn, they can play any cards from their hand (5 cards) for free.
Unit cards are played for their benefit, and then discarded at the end of the turn. Any capital ships stay in play, turn after turn, until destroyed by your enemy. Any resources generated can be used to purchase cards from the galaxy row, which go to your discard pile. Force points will move the force marker in your direction on the force track. Some cards will have benefits if the “force is with you”.
Finally, there is attack power. Attack power from units and
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