There have been a few desert-based games out there. But unfortunately, there are fewer that are open-world and even fewer that are good. Atlas Fallen aims to solve this with its open-world game where the protagonists traverse the sands gliding along the surface. Having received an Early Access version two months before its official release date, I could test out a small portion of this world.
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The hands-on experience sets the scene for something much more significant to come. They are whetting the appetite of prospective buyers, building some excitement in the process. We’ll get to view from this the aspects of gameplay, as well as a tiny snippet of the storyline.
Most of the game draws its story and even the protagonist’s powers from the sand. It’s the central theme and plot of the game. The sand carries the memories of the past – a time when heroes and gods walked the world together for the greater good. But, unfortunately, the gods of today have grown in their vanity and been cast out. As a result, only small fragments of the past still survive. And this is where the protagonist comes in, exploring ancient sands, drawing on its powers and reclaiming what once was.
The foundation laid in the Atlas Fallen Early Access harks on some themes found in the story of Dune. Of course, it’s not quite the same, but the mysticism and energy drawn from the sands are reminiscent of the same ethos.
As is almost always the case with open-world adventure titles, you’re taken through a brief tutorial. What I liked about the hands-on experience is that there isn’t much of a learning curve, nor is there wasted time in unlocking many of the underlying components of the gameplay later in the game.
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