Star War Outlaws players will be able to finish the game in about 30 hours, according to creative director Julian Gerighty.
In an interview with VGC following the game’s big reveal at Monday’s Ubisoft Forward showcase, Gerighty discussed how long the game will take to complete, as well as the decision to cut a significant feature from Massive’s original vision for the title.
“Very, very early on, we decided this is going to be a 25, 30 hours golden path adventure, 50 hours, 60 hours for completionists, and that is, for a guy with a family and a job, it’s still a fair amount of time.
“But it’s not Assassin’s Creed epic, 200 hours’ worth of gameplay, so that allows us to really focus on the detail, it allows us to focus, maybe with a smaller team, on executing something that is manageable.”
VGC also asked Gerighty if Massive was able to put everything into the game that it wanted originally wanted, or if some aspects of its vision had to be compromised in any way.
“As a creator, I’m a big believer in setting an initial vision that’s exciting, ambitious and achievable,” he said. “It’s super important to make sure that everybody who’s working on the game is working in the same direction towards the same goal.
“On The Division, The Division 2 and Star Wars Outlaws, that vision has been more or less respected, I mean 95% respected. Some things are added, a few things have been changed or removed, but very, very little.
“So, for example, removed – we wanted swimming, like the first few iterations of the pitch that we did, we’d have loved to have had swimming. It’s not possible, animation said, it’s not possible in terms of the scope. So, OK, we can live without that, we’ll do without it, there’s plenty of other things that we can explore.
“But all of the mini games that we have—I don’t know if you played Sabacc or the arcade games—none of those were planned originally, so those were added during the development, so there’s a little bit of give and take.”
Elsewhere in the interview,
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