I've enjoyed building a house of card in Stacklands, and farms of cards, and lumberyards of cards, and... it's a new manage-o-strategy game where every building, resource, and unit is a card on a table. It's a cute conceit and fun, especially because it treats the virtual tabletop as a physical space. Your own farm animal cards will unhelpfully jostle your setup as they roam, for example, and invading monster cards will chase your villager cards across the tabletop. It's all very pleasant, a little adventure to figure out how it all works then reach the end.
Made by Dutch indie collective Sokpop, Stacklands is a bit Cultist Simulator and a bit Banished—but cheery. You're building a village in familiar real-time strat-o-management ways, starting from humble beginnings with a single person foraging berries and punching trees, then eventually building, crafting, growing, and breeding to create a thriving little settlement, trying to keep ahead of starvation and deadly fauna. And everything is cards.
Drag your villager onto a berry bush and they'll slowly harvest berries until the bush is exhausted and vanishes. Likewise, drag them onto stone or a tree and they'll do the usual. You'll soon exhaust your starting resources, but you can sell cards for gold to buy packs of new cards. Maybe you'll get some soil you can stack a berry on to grow a new bush card. Maybe you'll get a resource you haven't seen before, a new card which can be stacked with other cards to new ends. Building things and completing tasks will gradually unlock new types of card packs, expanding the tech tree with more complicated recipes and new resources while also introducing new systems like expeditions and enemies.
While some card combos are obvious, and
Read more on rockpapershotgun.com