World of Warcraft recently announced Dragonflight, its ninth expansion pack. The highly-speculated release will bring players to the mysterious Dragon Isles–the ancestral home of dragonkind. Mounting up on special dragon mounts, they will soar across the skies, discovering hidden secrets of the Titans and dragons, and facing forgotten foes from ancient history. Beyond that, World of Warcraft is adding the playable drakthyr race–humanoids who can shapeshift between their elf-like visage forms and their true draconic forms. These supersoldiers, originally created by Neltharion before he became Deathwing, play as the new Evoker class; a drakthyr-exclusive damage dealing and healing class that channels the powers of the five dragonflights in battle.
Game Rant spoke with lead game designer Jeremy Feasel and senior game designer Graham Berger about Dragonflight. They shared what parts of the upcoming update had them most excited, and shed some light on some features and changes coming for World of Warcraft. They also teased some major conflicts and lore discoveries players could look forward to discovering on the Dragon Isles. The developers also illuminated the parts of World of Warcraft's history which gave them the tools to build the best experience for players in the upcoming expansion.
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Q: Please introduce yourselves and what you are working on in World of Warcraft: Dragonflight.
Feasel: Hi, I’m Jeremy Feasel. I am a lead game designer. I oversee world design, so that’s quest, content, level design–all the overworld stuff
Berger: And I’m Graham Berger. I’m a senior game designer on the system’s team, and I’ve been overseeing the drakthyr evoker feature, and
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