Everytime I feel like I’ve had my fill of roguelikes, something like Cult of the Lamb comes along and reminds me how much this genre has to offer. Take the creepy-cute aesthetic of The Bind of Isaac, pair it with the twitchy combat of Hades, and throw in some light, Animal Crossing-style city building, and you’ve got Cult of the Lamb, Devolver Digital’s newest curiosity from the developers of 2019’s Never Give Up, and one of coolest games shown off last weekend at PAX East.
The papercraft world of Cult of the Lamb is immediately eye-catching. The look falls somewhere between Don’t Starve, Cuphead, and Happy Tree Friends. Imagine South Park’s Woodland Critter Christmas as an action roguelike, and you’ll have a pretty good idea of what Cult of the Lamb is going for.
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You play as the titular lamb, rescued by an ancient evil called The One Who Waits after becoming the victim of an attempted sacrifice and conscripted to form a cult of loyal followers to perform dark and violent rituals in its name. Isn’t that adorable? Cute Cthulhu has been done before, but this feels directly inspired by those Animal Crossing x Doom Eternal memes. Cult of the Lamb does it so well that I have to believe it will quickly become the short hand for the genre moving forward.
Gameplay is split into two separate phases that feed into each other. First you dungeon crawl through a randomly arranged tile set of rooms to fight a boss and recruit a follower to your flock, then you return to your garrison for some light town building, resource gathering, and rapport building with your cult members. When you head back out into the dungeons, you’ll be looking for specific
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