Lead Game Designer Jeremy Feasel and Senior Game Designer Graham Berger spoke with AusGamers about World of Warcraft: Dragonflight, revealing the expansion's focus on exploration rather than world ending threats, dragonriding at breakneck speeds, and reacquainting ourselves with characters who still have stories left to tell.
Dragonflight Expansion RevealDragon Isles Zones Sign Up for Dragonflight Beta Reveal Livestream Blog Dragonflight Cinematic Reveal Art and Visual UpdatesDracthyr Customizations and Animation Preview Dragonflight Key Art Primalist Tier Set Concept Art Expansion FeaturesAdvancing Reputation with Simultaneous Renown Talent System Revamp Dracthyr Evoker Class/Race Combo Dragonriding Flying System InterviewsIGN Interview — Master Loot, Great VaultWe've summarized some key points below, but check out the full interview on IGN for more details on Dracthyr and the Evoker class, the UI revamp and more! AusGamers Interview with Jeremy Feasel and Graham Berger
Exploration, Not Combat… but Some CombatTaking a break from the world ending themes of the past several expansions, Dragonflight will explore an old but long forgotten part of Azeroth, with a focus on history, characters, and exploration. In the zone preview highlights, Blizzard also noted how our journey to the Dragon Isles is a joint exploration venture between the Reliquary and Explorer's League, rather than the opposing military operations seen in Mists of Pandaria, though as each faction's ship sail up to the isles, players will be able to board each others ship.
Jeremy Feasel, via AusGamers“We've just gone to the afterlife, where there’s this huge, crazy cosmic story in Zereth Mortis that deals with the Jailer and the First Ones,” Jeremy Read more on wowhead.com