World of Warcraft is taking to the skies with its latest expansion pack, Dragonflight. World of Warcraft is leaving the otherworldly Shadowlands behind, and is taking players to the storied Dragon Isles — the hidden homeland of the dragons of Azeroth. Beyond uncovering the numerous mysteries lying in wait across the Isles, players can also train and customize their own dragon mount and create new characters of the new draconic drakthyr race, which uses the exclusive Evoker class.
Game Rant talked to lead game designer Jeremy Feasel and senior game designer Graham Berger about the ongoing journey of creating World of Warcraft: Dragonflight. They spoke of several features coming in the new expansion, and how World of Warcraft was learning from its past to improve upon future content. The developers also shared some sources of inspiration World of Warcraft drew from in the process of building the new player experiences in Dragonflight, and of the nature of customization and player freedom.
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One of the expansions World of Warcraft is drawing from most heavily in Dragonflight is Mists of Pandaria, described by Feasel as “our last great exploration-based expansion.” Those parallels were not lost on many Warcraft fans — traveling to a storied island hidden from the world until recently to uncover its mysteries is a premise that shares much in common with the eastern-themed expansion. However, considering the last several expansions have focused around war or extraplanar conflict, Feasel agreed both the players and developers are looking forward to the change of pace.
“It’s a lot of fun to go to a very Warcraft space with ancient lore and fill in some of those
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