Asmongold is interviewing Game Director Ion Hazzikostas on World of Warcraft Dragonflight! Here's a quick summary of our highlights, but make sure to watch the full interview for the full context.
Biggest Shadowlands SuccessesMaking something brand new in World of Warcraft. They've mined out a lot of the lore and settings from Warcraft 3 and onwards. One of the biggest questions for each expansion is what space is left? The lesson learned of always asking themselves, «How fun is this going to be to play multiple times».
Dragon Riding in CombatNothing planned right now for riding dragons into combat. But they like the idea, but want to build a solid foundation and find out what players find fun before going further.
Battlegrounds and WarmodeLong term it's something they want to do new Battlegrounds or more Warmode content. Current focus is gearing in PvP and the Rated Solo Shuffle. Often with Warmode, the best stuff is the organic stuff.
Items from Previous Raid TiersWhen there are some outlier items, (e.g. Sylvanas Daggers), they get negative feedback on it, especially if they missed that tier. It can be frustrating for people, but generally they're okay with a couple items spanning a tier.
Master LooterIon kinda wants to bring back Master Looter. Maintaining two versions of loot was a mess. Over the last few years, they've been iterating on it but there's still a lot of problems with it in terms of trading rules and items that are technically an item level upgrade but aren't an upgrade. They're taking a hard look but they've spent 6 years looking at these foundations. There's room to have personal loot for open world content, but they're thinking of heading back to a certain direction with a boss
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