Elden Ring exploded out of the gate at launch with millions of players traveling through the Lands Between from February through March. However, while sales for Elden Ring have been high, metrics from some storefronts show that the number of players still logging onto the game has been dropping in recent days.
There could be a number of reasons for this lack of concurrent players, on Steam especially, which has the most transparent metrics for community behaviors among Elden Ring players. However, the metric of concurrent players here doesn't exactly have the same impact for a mostly single-player title with limited multiplayer, as opposed to a live-service game like Destiny 2 or Babylon's Fall. Nevertheless, the data is interesting to take a look at.
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According to SteamDB, a third-party community of fans that collect information from the Steam storefront, the number of concurrent players on Elden Ring has dropped from nearly a million players in March to closer to 100,000 at the time of this writing in May. This accounts for a nearly 90% drop inconsistent players booting up the game through Steam in the months since its launch in February. So, while Elden Ring has memorable encounters that continue to last with players, the experience hasn't been enough to keep the majority of its players going beyond a single playthrough.
Looking at this data from StreamDB, it would appear that the drop-off wasn't immediate but has instead been a consistent downward trend since first peaking at over 950,000 players in mid-March. Considering that Elden Ring's limited multiplayer isn't exactly built for keeping players logging in every day like a live-service title, it is likely that
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