Because Destiny 2 is a game that's been around for over four years, it has a considerable amount of features and systems that make the experience what it is today. Some of those features or systems are not always reflective of the feedback that players provide, or they don't necessarily match the expectations of the community, but that's because Destiny 2 is an ever-evolving title that has many moving pieces. Ever since their introduction in the Shadowkeep expansion, Champions have always been under scrutiny because of how hard they disrupt the gameplay flow of normal activities.
Among the three types of Champions in Destiny 2, Overload Champions are often considered the worst — if not one of the worst features in the game as a whole. The reasons for this is multifaceted: Overloads are often bugged, they regenerate health constantly even when stunned, they can teleport around or inflict insane damage, they are the hardest to disrupt reliably, and they have the worst anti-Champion mods all around. They can easily cause any run, be it solo content or high-end group activities, to fail or become frustratingly long, and very little has been done with them since the release of Shadowkeep.
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Overload Champions are always hit-or-miss depending on the anti-Champion mods available every Season because they need to be disrupted consistently, but many weapons cannot do so because of their intrinsic limitations or the activation criteria for mods. A fitting example is that Season of the Risen features a single anti-Overload mod that only applies to SMGs and auto rifles, which are both mid-to-short range weapons that tend to fire quickly compared to other archetypes.
Destiny 2's
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