Standing among the pinnacle of tactical team shooters is Spectre Divide, an upcoming team-based competitive 3v3 tactical shooter that brings some unique twists to the genre. As the inaugural title from Mountaintop Studios, the team has a lot to prove if they want to be recognized alongside Valorant, Rainbow Six Siege, and the granddaddy of them all, Counter-Strike. In an exclusive three-hour presentation, we got hands-on with Spectre Divide ahead of its initial reveal.
As the meta for first-person shooters continues to evolve among a growing number of titles, a team of five or six players pit against each other remains a core tenet of so many of these games. Here, there are still six members of a crew to each side but with a unique twist that hasn’t been properly pulled off in another shooter to date: each player controls two heroes at once.
Now, there won’t be any split-screen hijinx or transitioning between worlds like The Medium. What Spectre Divide offers is the unique mechanic of Duality, a body-swapping mechanic that allows players to swap into their partner Spectre character at a given time. When not actively controlling the second character, they’ll remain on the lookout and be able to provide real-time feedback when another player approaches. Other than this, the inactive Spectre will remain a sitting duck and can easily be snuck up on by a player who is mindful enough to slowly walk up behind them.
To balance the act of juggling two bodies at once, the ability to swap into a player’s second Spectre takes time the further apart each character is from the other. Both teammates and enemies alike can see a spark run across the ground as a character's mind shifts into their second body. Players can also redeploy their Spectre in a better vantage spot by throwing out an infinitely reusable puck that draws the Spectre into wherever it lands (also subject to the same timed delay). This
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