The terms “remake” and “game-as-a-service” send shivers down the spines of almost every gamer. Modern gaming has become a fine-tuned machine, taking as few risks as possible if it means a higher revenue. That leads to games feeling stale, with only a few gems here and there to remind us of why we love gaming in the first place. As rare as exclusively single-player titles are, games like God of War cling to their roots, establishing themselves as massive experiences designed with a solo player in mind. Still, even such classics can feel faded now, mimicking the glories of their past entries. That’s why Black Myth: Wukong shattered the current gaming sphere, including God of War.
The legend of Sun Wukong is something most people have heard or seen before – even those in the West. Classics like Dragon Ball brought the mythology of Journey to the West to a global audience, with Black Myth aiming to translate this marvellous adventure for the digital era.
Though Wukong and his exploits are well-established, they still feel fresh compared to the Nordic setting of God of War Ragnarök. The reason is simple: we’ve grown accustomed to Nordic mythology being a landmark in modern media.
That’s hardly God of War‘s fault, I know, but the reality is that we’re all used to hearing about Odin and Thor and the rest of the Aesir through movies like Thor or shows like Vikings. On the other hand, Chinese mythology remains vastly unexplored, making Black Myth: Wukong feel like a journey of discovery on a completely unmatched scale. Perhaps the visuals might be to blame.
No discussion of Black Myth: Wukong would be complete without mentioning the game’s outstanding visuals. The developers at Game Science squeezed every last drop of power out of Epic’s Unreal Engine 5, delivering an almost lifelike experience. Granted, you’ll need a beefy PC to run this game, even at medium settings, but the payoff is more than worth it.
God of War Ragnarök was also a trailblazing visual masterpiece at its
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