Video game company acquisitions have gradually become larger, with Microsoft acquiring ZeniMax Media and Activision Blizzard recently, or Sony acquiring Insomniac Games in 2019. Destiny 2's developer was independent following its split from Activision until today when it was confirmed Sony is acquiring Bungie for $3.6 billion. Bungie's statements after the news confirmed it will retain full creative control over its games, and no PlayStation-exclusives are planned. Many players were quick to worry about what will happen to Destiny 2 and future Bungie releases.
Bungie's multiplatform promise after the Sony acquisition could turn the tables on Xbox because of the different approach these companies seem to have with their latest purchases. This type of deal could be the result of Bungie's previous experiences with Microsoft first, and with Activision later; both of which the Bellevue studio paid a high price to walk out of. If the multiplatform promise holds true, it's safe to assume that Destiny 2 has the potential for big growth in the near future once the late Year 5 Seasons go into development alongside the Lightfall expansion.
Destiny 2: The Impact of Orb Generation on Builds and Loadouts
Bungie is known for its work on Halo, which made Xbox the go-to platform for competitive shooters for many years — older Halo game servers on Xbox 360 only shut down recently. Still, Bungie gave up its Halo rights when it parted ways with Microsoft in search of its own independence, though this was partly given up with a deal to publish Destiny and later Destiny 2 with Activision. Bungie was one of the largest and most long-standing independent video game studios around, and seeing its troubled history with the partnerships, it seems
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