What's a fantasy game without an army of the shambling undead? In Songs of Conquest, that army is the Barony of Loth, a necromantic horde specializing in legions of expendable skeletons and zombies as well as powerful magic.
Like most armies that rely on magic and zerg rush strategies, the Barony of Loth can either be crushingly powerful or pathetically weak, depending upon the player's strategy and skill. Its units and spells are some of the most interesting in this strategy game, but all of that is for naught if there are a few misplays. Here are some of the most important tips a player needs to know to lead the Barony to victory.
The Barony of Loth has some of the best units in the game, but they're also units that are easy to misplay, not eking out every bit of their potential and losing the game as a result. Loth's Human troops are typically ranged units they punish the enemy from a distance and fortify the army's undead melee units.
Victory in battle with Loth against Human enemies results in a portion of the slain returning to life as Risen under the Loth player's command. Understanding and playing around that fact is crucial for Loth players, especially those wishing to lean into their faction's ability to engage in zerg rushes (overwhelming the enemy with numerous weak units).
The Barony of Loth has no shortage of powerful elite units at its disposal, and there's nothing stopping a player from trying to build an army around them. To do so, however, is to overlook one of the most optimal strategies for the faction.
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Of all the factions in Songs of Conquest, Loth has the easiest time creating massive stacks of weak, inexpensive units. The two
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