Last December, we heard that a new Seattle studio headed by Halo trilogy art director Marcus Lehto will be exploring «narrative, storytelling, and character development» in the Battlefield series. EA didn't directly say that the studio is making a singleplayer Battlefield campaign, but it seemed pretty obvious. Now we have explicit confirmation.
A new Battlefield Seattle Studio job listing(opens in new tab) (spotted by the game spotters at GameSpot(opens in new tab)) talks about the project without any of the obfuscation you sometimes get in game studio job postings.
The studio is hiring a design director to «manage the design team and design vision of a new Battlefield campaign.» Later in the listing, it's specifically referred to as a singleplayer campaign.
It's possible that the campaign will be a mode in a larger Battlefield game—as in, one with the usual multiplayer modes—but it is referred to as a «game» several times, so maybe not. For example, one of the job responsibilities is to «define, guide, strategize and iterate playable prototypes at all phases of the game's development to maintain scope and quality.»
Back when we learned about the Seattle studio's existence, we also learned that Respawn boss Vince Zampella is in charge of the Battlefield series now. Respawn developed singleplayer game Star Wars Jedi: Fallen Order, which it's working on a sequel to, as well as the much-praised Titanfall 2 campaign. Zampella's history with FPS campaigns goes back much further than that: He co-founded Infinity Ward and made Call of Duty games until an unfriendly split with Activision, and before that, he was one of the designers of Medal of Honor: Allied Assault, a game written in part by Steven Spielberg (2002 was a weird
Read more on pcgamer.com