Dungeons & Dragons is a game that provides you with a significant degree of freedom when creating your characters, supporting a wide range of gameplay styles and character archetypes through class, subclass, and race options. When it comes to spellcasters, one option that has long been associated with traditionally villainous characters are Necromancers, those who wield magic that can raise the dead.
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While Necromancy is traditionally viewed as rather nefarious, D&D allows player characters to build fleshed-out Necromancers of their own that specialize in commanding the undead. So whether you're a DM looking to create a heinous necromancer antagonist for your next campaign, or a player looking to create an adventurer who makes the most out of undead in combat, we're going to explore everything you need to know about playing a Necromancer in D&D.
When building a Necromancer in D&D, the meat and potatoes of your strategy is the ability to raise the dead as zombies and skeletons to do your bidding. When creating undead servants in D&D's fifth edition, the most direct means of doing this is through the Animate Dead spell. Animate Dead is a third-level spell of the School of Necromancy and is the backbone of any Necromancer's arsonal.
With a casting time of one minute, Animate Dead targets the corpse or bones of one medium or small-sized humanoid, raising it as a zombie or skeleton respectively. As a bonus action, the spell's caster can telepathically issue any undead raised with the spell to carry out specific orders. When utilizing Animate Dead, there are various important factors that its important to be aware of. Firstly, this spell lasts for twenty-four hours,
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