Dungeons & Dragons’ fifth edition days are finally numbered, as Wizards of the Coast has unveiled the “next generation” is currently codenamed One D&D.
Described as being a move beyond the numbered, discrete editions that have defined D&D for decades, One D&D is taking a “three pillar” approach to its player experience and development processes.
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Revealed at Wizards Presents, One D&D isn’t quite the Sixth Edition or ‘5.5’ many players were expecting. Instead, it will be building on the foundational work Fifth Edition has developed in its ten-year history, with senior game design architect Chris Perkins describing it as “we are no longer in a position of [thinking] of D&D as an edition. It’s just D&D”.
Launching sometime in 2024, One D&D will feature “structural changes” to D&D’s rules, which will be fully updated in new core books (the Player’s Handbook, Dungeon Master’s Guide, and Monster Manual). Perkins, whose primary focus is on the Dungeon Master’s Guide, says that the goal is to make DMing more accessible for newcomers, without overly changing how it works for existing, established players.
We can see some of these changes already, with released products like Monsters Of The Multiverse. We’ll also be seeing it in frequent playtesting through “Playtest Packages”, which are similar to the existing Unearthed Arcana, but are focused on testing concrete rules changes coming in One D&D. The first of these packages is available today, bringing multiple changes to existing character races such as Humans and Tieflings, while also introducing a new one to try out.
One D&D is being designed under a ‘three pillar’ philosophy, with the
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