While Dungeons & Dragons is a game that welcomes Dungeon Masters to craft their own distinct worlds in which to contain their campaigns, D&D is also home to many of its own unique settings. One such setting that has recently been introduced to D&D's fifth edition after decades of silence is Spelljammer. While D&D is a game associated with swords and sorcery, Spelljammer is a setting that turns this premise on its head with a science fiction spin, allowing adventurers to explore beyond the stars in machines known as Spelljamming Ships.
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However, as Spelljamming is a term and mechanic completely unique to this setting, it may be quite foreign to many players. So for those looking to run or play within a Spelljammer campaign, we're going to explore everything you need to know about Spelljamming.
Spelljamming is the act of piloting a Spelljamming ship through the use of a Spelljamming Helm. First and foremost, it's important to know what a Spelljamming ship is. They are vessels designed to traverse the stars, transporting passengers throughout Wildspace and even the Astral Plane. These ships come in all shapes and sizes, boasting unique utilities and traits.
While one ship may appear comparable to a water-fairing galleon that sails through the stars, others may sport designs reminiscent of different types of animals. Regardless of the type of ship a given vessel may be, they generally travel approximately 100 million miles within 24 hours. This is a speed fast enough to get where you need to go within Wildspace, but slow enough to be able to bump into trouble while traveling.
It's important to note that when a Spelljamming Ship is in close proximity to another substantially
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