New to Dungeons & Dragons is the Artificer, D&D's uniquely steampunk class that borrows elements from both the traditional rogue and wizard. Until recently, the artificer class was available to players only through Unearthed Arcana, which is supplemental content that Wizards of the Coast releases periodically in an unofficial capacity—usually for testing to see if it'll fit into official D&D lore.
Artificers, of course, originate out of D&D 5th edition's one notably steampunk-themed campaign setting, Eberron. To get full access to the class, interested players will need to purchase and refer to the recently-released sourcebook, Eberron: Rising from the Last War. Now that artificers have an official place in 5e, it's time to explore how players can get the best build possible out of these crafty, magically talented characters.
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First, the artificer will need to be one of the many races available in 5e. To help narrow down the long list of contenders, consider these few options above all others: high elves, forest gnomes, variant humans, and the yuan-ti pureblood all make for especially strong artificers. High elves are the only elven subrace that grants a boost to intelligence, which is the primary stat for most artificer builds, and the cantrip list that all high elves get to choose from offers options not normally available to artificers. Meanwhile, any gnomish subrace actually works for an artificer, since gnomes all get a +2 intelligence boost that suits artificers perfectly. Forest gnomes, however, also get a +1 to dexterity and the wildly useful minor illusion cantrip.
As for variant humans, well, they're really perfect for any class. That's the main draw of selecting a
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