A new Sims 4 mod has overhauled the game's collection system, fixing spawning issues and making it much easier for users to find the collectibles they need. The use of mods in the Sims community has been a popular activity since the first installment, with players utilizing mods to add new gameplay elements as well as to adjust or fix existing mechanics. With one of the most active modding communities in gaming, Sims 4 players have thousands of mods at their disposal to fine-tune their gaming experience.
Although collections have always been a feature in The Sims 4, many players may not even be aware of all the collectibles available within the game. Including those added with DLC, there are over 30 different collections players can complete, ranging from nature-based collections like plants and fish, to collectible figurines and art prints. Some collections can be incredibly hard to complete, requiring players to do things like crossbreed plants and creatures and travel to hidden Sims 4 worlds. This difficulty is exacerbated by how the game spawns its nature collectibles — when a player travels to a new lot, collectible plants will be in their beginning stage of growth and will stop growing once players leave, meaning it can take an exorbitant amount of time for users to complete their collections.
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Long-time Sims 4 modder Carl's Sim Guides shared the release of a new collectibles mod this week, meant to alleviate the frustrations associated with the game's collection system. Detailed on the Carl's Guides Patreon page, the mod makes plants instantly ready for harvest when a player loads a new lot. Additionally, the mod allows players to command Sims to
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