It seems safe to say that no two players explore a game in the exact same way. There are players who may ignore side quests, only pick those they deem most interesting, or do them all first. There are some who blitz the main campaign, ignoring other markers on an open-world map. Obviously, this doesn’t account for other player tendencies like checking out the scenery, using photo mode, and so on. However, a recent patent from Sony could suggest that its games may better adapt to how someone plays a game.
It should be noted that just because a patent is filed does not mean it’ll manifest, as several companies including Sony often do this to protect potential ideas. While this may be the case, if this patent worked as described, it sounds like it could be a major boon for players.
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As seen below, the patent identifies the golden path taken by players. This can mean the best path with the best gameplay, story, rewards, and secrets, but many players also have a personal golden path. The patent then identifies how the player goes about this golden path, as well as determines the player’s location on it. It will then generate dynamic side quests—not necessarily the same or similar to Skyrim’s radiant quests—based on player positioning on the golden path and player activities on said path.
In general, it seems if the player completes a few of X but ignores all of Y, the game will intermittently offer players more of X and less of Y to retain engagement as they progress through the game’s campaign. This would be determined by where the player’s at and likely a catalog of potential events, happenings, and more based on the game world. As long as the side quest generation was unique (or as
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