Shin Megami Tensei 5 is the latest mainline entry in the long-running franchise after several spin-offs and iterations. The story of the game went back to the classic Shin Megami Tensei faction based storyline, where players could choose between Chaos and Order. Some fans have even cited it as one of the best JRPGs of 2021, due to its difficulty curve, engaging Press Turn combat system, music, and variety of demons available to battle and negotiate with.
As a result, Shin Megami Tensei 5 saw healthy sales last year, selling over 800,000 copies worldwide. It was even stated during a meeting with Sega's shareholders that Sega was satisfied with the marketing and sales status of the game. While good news for fans, Sega also stated that it wishes to give some of its brands more worldwide recognition and expand its franchises. This expansion sentiment is reflected by a statement from Shin Megami Tensei 5's director.
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Shin Megami Tensei 5 dreictor Shigeo Komori gave some insights into the development of Shin Megami Tensei 5. One of the first goals that he and the team at Atlus was looking to accomplish in this iteration of Shin Megami Tensei was to focus on the graphics. This includes giving the demons and main characters a distinctive look. This was on top of refining the series' staple mechanics like the battle system, demon negotiation, and demon fusion. According to Komori, this helped create a game that could appeal to a wide demographic.
Komori then addresses that Atlus' franchise has fanbases in both Japan and overseas, which he hopes to capitalize on. He states that to expand the IP, future titles will be delivered to a wide range of players, hoping
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