Ghostwire: Tokyo’s best character is Tokyo itself. Our reviewer Jade King noted as much in her, well, review, but what Ghostwire has managed to do with Tokyo is nothing short of remarkable. Many games (Persona 5, NEO: TWEWY, even Mario & Sonic Olympics) have given us virtual representations of Tokyo, particularly the Shibuya district, and yet Ghostwire’s unique narrative allows it to envision the city in a completely new light.
Ghostwire has stiff competition when it comes to representations of Japan’s capital. In both Persona 5 and NEO, you could again argue that Tokyo itself is the game’s best character, although unlike Ghostwire, Persona and NEO’s human characters also shoulder some of the weight. The difference is Persona and NEO show Tokyo as they are. Even though NEO’s is a demon infested Tokyo in an alternate reality, it’s still Tokyo as we know it. There are shops, tourist attractions, shambling crowds… it’s Tokyo. In Ghostwire, because the heaving population has been abducted leaving only a handful of loose spirits behind, we get to see an empty interpretation, and through a litany of side quests, explore its heart.
Related: Ghostwire: Tokyo Interview - Shinji Mikami and Kenji Kimura On Breaking Free From The Confines Of Survival Horror
Yes, there are too many side quests by the end of the game, and while the most compelling ones build up the picture of Tokyo before our eyes, some just involve very typical open world faff. But that’s a minor complaint when you consider how, when woven together, they make Ghostwire’s version of Tokyo come to life. That’s why I’d like the sequel to explore somewhere else.
Right now, we don’t know if a sequel will be forthcoming, and horror games can, unfortunately, be a difficult
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