Ghostwire: Tokyo is the latest horror/action title from Tango Gameworks and Bethesda. In the early trailers and teasers, it felt like it was going to be a horror game, like the developers’ previous work (The Evil Within), but it was more of an action-adventure than anything else.
It does feature some horror elements, but it certainly did not frighten or jumpscare me, even once. For fans expecting a deep psychological horror, they will be disappointed. That said, I still love playing the game, despite its flaws.
The city of Tokyo is all but abandoned. Most people are dead, floating around as lost spirits, unable to move on to the next life. The main character, Akito, is trapped between life and death, thanks to a motorcycle accident. Enter K.K., a mysterious spirit also trapped here, who inhabits his body.
This grants Akito some incredible supernatural powers and allows Akito to go on living. Akito’s goal has always been to see his sister in the hospital, but K.K. has his own goal in stopping a mysterious foe wearing a hannya mask. The two stories intertwine and are bound by a similar purpose.
I enjoyed this story, and it does spend a lot of time on the notion of “What happens after we die?” and I appreciate that. The side-missions are genuinely fascinating looks into what things can hold someone back and tie them to this world as lost souls. These souls have unfinished business in the physical world, from long-lost families to simply needing the bathroom.
That’s what endeared me to the game: the attention to detail in the world and its people. There’s a lot of attention to detail in Japanese folklore, which stuck with me.
Another solid point is the character interaction. K.K. and Akito started as a bit antagonistic, which made
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