It isn’t uncommon to see several graphical settings in addition to the norm, and Ghostwire: Tokyo continues this trend. Aside from resolution, shadows, and the like, there are options like motion blur and chromatic aberration.
Generally speaking, the player can adjust graphic settings at just about any point in-game. However, Ghostwire: Tokyo hides the setting when it comes to chromatic aberration.
There isn’t any way to disable chromatic aberration in Ghostwire: Tokyo from the in-game settings. Instead, it has to be disabled from within the “.ini” file for the game. It’s nothing more than a minor modification, but doing so will remove chromatic aberration and prevent distractions as the story unfolds.
In order to disable chromatic aberration in the game, you’ll need a text editor. Windows comes preinstalled with Notepad already, which works wonderfully. Now follow along with these steps:
In addition to disabling chromatic aberration, players might as well disable film grain, too. It’s yet another filter that can be an eyesore to look at.
With chromatic aberration enabled, it creates a slightly (sometimes terribly) out-of-focus effect along the edges of objects, specifically with colors. In gaming, it supposedly adds a “cinematic” feel, an attempt to recreate a photorealistic image, but comes off as obnoxious and hard to look at.
Many gamers have a serious distaste for it due to its overuse in gaming. Chromatic aberration can be used for good, provided it’s done sparingly. The same goes for motion blur, lens flare, film grain, blooming, and vignetting.
In the case of Ghostwire: Tokyo, these effects appear during fights with physical manifestations of Japanese folklore and the overall game world. Thankfully, it hasn’t affected
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