Recent comments from Mario Kart 8 director Kosuke Yabuki shed some light on why he thinks the beloved series is so popular, citing its offensive gameplay mechanics as major contributors to its success. Mario Kart 8 was a smash hit on the Wii U and then later on the Nintendo Switch, and the minds behind the game have not been shy when it comes to giving their opinions on it.
Anyone who has spent time playing a Mario Kart game knows that it's different from other racers. Its colorful, bouncy aesthetic sets it apart from other contemporary racing games, which more often than not take an approach much closer to realism. This loose relationship with realism also allows the maps to be significantly more unpredictable and creative, as they are not strictly tethered to the laws of physics or nature. One of the biggest differences between Mario Kart and other racing games, though, is the item system, which lets players pick up and use various buffs, such as a red mushroom that grants a temporary speed boost, and offensive tools, like a Chain Chomp that tears through competing racers. As Mario Kart 8 continues to expand with new DLC, these pickups remain at the forefront of the experience.
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Long-time series producer and Mario Kart 8 director Kosuke Yabuki spoke to Japanese gaming outlet Nikkei (via Nintendo Life) about the legacy of the franchise and what its future looks like. When asked why he thinks the series is so popular, Yabuki said this:
«Generally speaking, you’re not trying to hinder your opponent in racing games, but in Mario Kart, you spend races throwing shells at them and trying to make them slip on banana peels. Those unique tactics are the core of
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