Since the Dragon Age; The Veilguard trailer dropped during theXbox Showcase this weekend, people have been up in arms over the «tone» of what was shown. "Where's the dark fantasy?" "What is with this trailer?" «What's going on?» Now, after sitting in on an hour-long hands-off presentation from EA during Summer Game Fest Play Days, let me be the first to tell you: Chill, y'all, the game is fine.
Our session started with a look at the character creation system, which features a robust selection of faces, skin tones, and more – including some of the best hair textures I've ever seen in a game, thanks to a new hair tech that renders each hair on the character's head individually. Also, something I particularly appreciated was being able to see your characters in different lighting situations; as someone who spends a lot of time in the character creation suite only for said character to look like a stooge in the sunlight, I'm glad I can make those informed changes I might not have caught before I head out into the world.
After designing a character's appearance, it's time to choose between one of three «core» classes: Rogue, Warrior, and Mage. The word «core» was specifically used in our demo, as each class also has a set of three specializations that will let me play the class how I want to play it. Next comes choosing a Faction, which will influence my character's relationship with certain characters – including special lines of dialogue that mention events in my character's past. I can also select a difficulty setting, and after all of this, it's time to drop in.
The scene opens with the player character – whose name is Rook – stepping into a bar and demanding information from the bartender. She refuses and summons three goons to help her…, but instead of immediately descending into a battle, the first action that pops up is a dialogue choice: Do I wish to talk this out, or would I rather fight? Our demo driver chooses to fight, and we see the bar brawl play out in a
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