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Season of Discovery Phase 4 PTR Development Notes - Mage, Warlock, & Hunter Adjustments

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In a newly posted presentation for Sofia Game Jam, Larian gameplay scripter Mihail Kostov outlined the work and thinking that goes into an RPG as freeform as Baldur's Gate 3, focusing on the "edge cases" that Larian had to account for even if an incredibly small percentage of players might run into them. We've heard similar stories from Larian before, but Hostov offered an interesting nitty-gritty approach. 
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