In an interview with Meeix, Nate, and Bicepspump, Lead Combat Designer Jade Martin and Game Producer George Velev discussed the upcoming San'layn Hero Talents for Blood and Unholy Death Knights.
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We've summarized the interview below. We encourage you to watch their videos, linked below, if you want to listen more about any specific questions.
What's the goal of Hero Talents?
The goal is to make your class/spec more than they are. They aren't intended to change the roots of your spec; add a twist. That said, their intention is to create opportunity and fun, not to be overly complex.
Do any new Hero Talents touch into more pet summoning abilities for Death Knights?
Yes, one of the examples is Blood Beasts on the San'layn tree. There is nothing to announce for baseline abilities yet, but especially for Unholy, there are some things Blizzard has been discussing internally.
Are you looking to add more options to a 'disease' build for Unholy?
While Dragonflight had some passive disease-build options, Infliction of Sorrow, a new hero talent from The War Within, works more actively, making you interact with your diseases. Pet summoning has taken center stage lately for Unholy, with diseases falling backstage, Infliction of Sorrow is kind of a first step into making diseases more interesting.
Will Vampiric Strike work with Epidemic?
Yes. With Dragonflight, we learned to make everything that procs from Death Coil also proc from Epidemic.
With a strong feedback loop from Scourge Strike and Death Coil, are you worried that part of the rotation will end up out of the rotation?
With hero talents, the intention is not to change your core rotation