The third-person multiplayer online battle arena Smite is getting a shiny new standalone sequel: Smite 2 has been officially announced at the 2024 Smite World Championship. The sequel will retain the same core gameplay Smite players are familiar with, but the game itself is being rebuilt from the ground up for the next generation. Check out the announcement trailer above and our first-look preview video below.
In case you’re unfamiliar, Smite is a MOBA like League of Legends or Dota 2 - two teams of five players battle for control of a three-lane map, each team growing stronger throughout the match until one is able to destroy their enemy’s base. Unlike other MOBAs, though, Smite is played from a third-person perspective, so you’re right in the heat of battle clashing with powerful gods, instead of strategizing from a top-down overview. It’s also designed to be console-friendly, and easily played using a controller.
The original game was released in 2014 and runs on Unreal Engine 3, so Smite 2 - built using Unreal Engine 5 - represents a significant leap in technology. Travis Brown, General Manager at Titan Forge Games, describes Smite 2 as a “chance to go back, take all the learnings from 10 years of making Smite into one of the most successful multiplayer games of all time, and do it all strictly better.”
Alongside visual upgrades and new animations and effects for Smite’s pantheon of playable Gods, Smite 2 will also include several gameplay improvements: new abilities for certain characters, a brand new backend and matchmaking system, new map features, and new UI.
5 new Gods are also planned for Smite 2, starting with Hecate, the Greek goddess of sorcery, who will be available to play as part of the Smite 2 alpha
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