In an era of entertainment marked by monolithic franchises, Star Wars can easily be pegged as one of the worst offenders. The nearly quinquagenarian series is absolutely sprawling, combining books, video games, television franchises, and movies to create a beautifully realized, incredibly immersive galaxy that has continued to hold fan dedication long after credits role and books are closed. But for all of the carefully planned and interlocked galaxy building, there are an errant few stories that are — without a doubt — the byproduct of a wild fan’s mind begging the question “what if.”
Enter Starkiller, the brooding, overpowered villain-turned-hero from 2008’s The Force Unleashed. Though it was far from the first Star Wars game, The Force Unleashed changed the paradigm by moving beyond hacking and slashing — albeit hacking and slashing with a lightsaber — by introducing the concept of phenomenal cosmic powers. And boy, were they game-changing.
Starkiller is enigmatic, angsty, and constantly struggles with whether he is merely the product of his upbringing, or if he can be something more. But you know what he never struggles with? His powers. Starkiller is the ultimate Star Wars Mary-Sue; he blows past Rey, leaving her chomping on his proverbial dust as he force jumps, pulls, and blasts his way to the position of Queen Sue. And fans of the series don’t even seem to realize that much of what makes Starkiller so beloved, is what makes Rey seem so loathsome.
The only thing that Rey has going for her that Starkiller doesn’t is her continued presence in the Star Wars canon. Even as Kal Cestis becomes the reigning Star Wars video game character, he still stands in the shadow of the angst-ridden, overpowered badass that defined a
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