When I see a Drinkbox game, I turn my head to look at it: there’s no question. Guacamelee has pretty much cemented my love for them, and every project they’ve released so far has had some sort of unique hook to it that helps it stand out from the crowd. Nobody Saves the World plugs in a few safe notions of modern game design, but completely goes off the walls with it in a way that few game studios can truly muster.
Nobody Saves the World (PC, Xbox One, Xbox Series X)Developer: Drinkbox StudiosPublisher: Drinkbox StudiosReleased: January 18, 2022MSRP: TBA (also on Xbox Game Pass)
As far as a quick rundown goes: Nobody Saves the World is kind of a take on a top-down Zelda, plus a mix of random dungeon concepts that have come into the forefront in the last five years or so. You star as the literal Nobody, who doesn’t have any latent powers (beyond a slow slapping animation). It’s a setup you rarely see often — shoutout to Lester the Unlikely on the SNES — and even if Nobody gets a magical transformation ability early on, you can still always go back to the Nobody slap-fight form.
You can see the bright Drinkbox pedigree as soon as the title screen. Nobody Saves the World injects a ton of personality into basically every facet of its being. The animation is fantastic: like something straight out of a Cartoon Network show, with characters who have exaggerated, over-the-top emotive reactions. The transformation aspect is baked into basically everything too. Quests can involve turning into an authority figure to get out of a jam or talking to a different animal species as that species. Many of these quests are like puzzles, where you’re expected to figure them out using a quick form change.
It’s really satisfying, as Drinkbox
Read more on destructoid.com