Making more Monster Hunter Rise should be pretty straightforward. In fact, there will be many people, including us, that would have been quite happy for Capcom just to litter the world with a few more monsters, some harder contracts and new gear. But Monster Hunter Rise: Sunbreak is much more than that.
The expansion takes place in a new land across the sea after the events of the main game and brings with it new locals, a new central area, and a whole host of new characters to interact with. These quiet moments between hunts have always been key to Monster Hunter’s charm, but they feel more streamlined in Sunbreak.
You get the impression Capcom knew that most people just want to have the essentials, like the merchant and the canteen, as close as possible in order to prepare before a big fight. Although we’d recommend running around and talking to everyone and soaking up the atmosphere.
The star of the show is the new monsters, with fights ranging from technically challenging to so difficult you’ll wish that you had 30 other hunters with you. To combat this, all 14 weapon types have been given new Switch skills which freshen up the combat if you’ve been too reliant on the same set of moves since finishing the game.
It’s a bit awkward at first to swap between them, but, like a lot Monster Hunter, what seems absolutely alien when you start off will be second nature soon enough. Expect a few fights where you mindlessly flick through skills and test some moves out on mindless mobs while this skyscraper of a dragon looks blankly at you.
During the review period, we were unable to matchmake with other hunters, which proved especially challenging for some fights, however, there are several quests that include an AI partner, so all
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