In these last few years, the postprocessing injector ReShade has transformed PC gaming by allowing users to seamlessly customize and enhance the graphics of pretty much any game.
A few hours ago, a new major release of ReShade, version 6.0, was made available through the official website. These big releases are few and far between (for example, version 4.3 landed in May 2019, while version 5.0 was launched nearly two years ago), but they bring entirely new features that shader developers can then exploit.
ReShade 6.0 is no exception. Among other things, it introduces support and special handling for RTX Remix (due to launch in Open Beta in a week from today), and most interestingly, it adds APIs for ray tracing and mesh shading.
Judging from the changelog, it sounds like shader developers might be able to utilize the hardware support for these technologies in unprecedented ways. For example, ray tracing was famously available through MartyMcFly's RTGI and other similar techniques, such as NiceGuy's Complete RT, but none of them could tap into the hardware acceleration available in GPUs like GeForce RTX or AMD's Radeon RX 6000 and 7000 Series. If this assumption is correct, ReShade 6.0 might be a true game-changer. I'll try to contact main developer crosire as soon as possible to clarify. In the meantime, here's the full lowdown on this new build:
ReShade 6.0 Features:
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