We've got a double Remnant II feature today, thanks to an interview with Gunfire Games' Design Director John Pearl and Principal Designer Ben Cureton. If you're itching to know more about the game's lore, combat, and mechanics, head to this article; here, the focus is squarely on technical aspects. For instance, we can confirm that Remnant II runs on Unreal Engine 5, though it doesn't use its trademark feature (Lumen) yet. We also discussed several PC and console-specific details below.
As a reminder, Remnant II launches on July 25th (though early access begins a few days before for owners of the Ultimate Edition). The minimum and recommended system PC requirements were reported earlier this week.
From a technical standpoint, how does Remnant II benefit from dropping the old consoles (PlayStation 4 and Xbox One)?
John Pearl: By focusing on the current generation of consoles, it has allowed us to move over to Unreal Engine 5 and take advantage of some of the bells and whistles it offers. It has also meant we’ve been able to add more fidelity to all of our assets, in terms of poly count and texture resolution, making the game a big visual step up from the original game!
Are there any plans to add support for Lumen and/or Nanite post-launch to bolster graphics?
Gunfire Games: The game does use Nanite. It does not currently support/use Lumen but that may be something we consider in the future.
Does the game support ray tracing? If so, for which graphical effects?
John Pearl: We don’t currently support Ray Tracing. Nothing is ever off the table, but it’s not currently supported or planned in the near future.
Which upscalers are supported on PC?
Gunfire Games: Remnant II supports Nvidia DLSS 2 along with Intel XeSS, and AMD
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