While playing through Skyrim or one of the Elder Scrolls games — or almost any RPG with a similar heroic fantasy premise — there are plenty of examples of how games get armor sets wrong. While players steadily gather a small hoard of of magical weapons and armor suits to adorn their custom-made characters. Very few roleplaying game developers have a background in military history or archaeology, though, and generally rely on a pop-culture understanding of ancient or medieval warfare when designing equipment to fill their game. As a result, many computer/tabletop fantasy RPGs feature suits of armor that look uncomfortable to wear and probably wouldn't protect the bodies of their wearers very well in real life.
Medieval fantasy RPGs like Dragon Age or Elder Scrolls V: Skyrim are full of lore, heroism, and miraculous wonders such as earth-shattering magic, slavering giant monsters, and gods or demons who can break the rules of reality on a whim; oversized weapons or cumbersome suits of plate armor are frequently the least unrealistic parts of such computer games. Still, even the most mythical, over-the-top fantasy RPGs need to feel realistic if players are to immerse themselves in the game's setting. Armor sets and weapons that are too bulky, spiky, or unbalanced in design can wreck a player's suspension of disbelief, just as armor or weapon derived from real-life examples can improve immersion. The Demon's Souls remake uses real-world weapons and armor, for instance, of realistic proportion and design, then gradually introduces equipment with increasingly magical and implausible properties.
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