Last week Ubisoft released Demon Veil, the first season of the seventh year for Rainbow Six Siege. As with every season that came before it, Demon Veil arrived with a slew of new changes. A new defending operator named Azami was introduced, Goyo's Volcan Shield was reworked to include just the placeable incendiary bomb, attackers can now re-select their operator during the preparation phase, and Team Deathmatch was introduced.
Out of all the new things added in Rainbow Six Siege, Team Deathmatch looks to be the most out of place. In Team Deathmatch, two teams comprised of five players duke it out to see who can get the most kills. Excluding Montagne, Clash, and Blitz, players can pick and choose any operator from the attacking or defending side (a team can even have duplicates of the same operator). These operators are outfitted with their signature weapons, a single charge of their throwable secondary gadget (excluding nitro cells and claymores), and have no primary gadget available. It's pure reactive gunplay as the two teams race to 75 eliminations within a five-minute match.
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While the main draw of Rainbow Six Siege will still be its Unranked, Ranked, and Quick Match modes, Team Deathmatch presents an opportunity for players to warm up before squadding up with their teammates. Team Deathmatch allows players to fight other actual players, which by default makes it better than Rainbow Six Siege's previous warm-up mode Terrorist Hunt (or «T. Hunt»), which pitted players against A.I.-controlled bots. Depending on the difficulty players set the bots to, T. Hunt would either be too easy or too difficult, and would rarely simulate what could happen in an actual match.
Team Deathmatch
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