Ubisoft unveiled the Rainbow Six Siege 2022 roadmap back in February, but the reveal hasn't inspired much interest in the game as it enters its seventh year. The roadmap focuses on the next four seasons with each season releasing a new operator, changing fundamental game features, and adding a new battle pass for players to enjoy. While having new Rainbow Six Siege operators in the game is always appreciated as they keep things fresh, the additional features being introduced this year aren't enough to right the ship. Additions such as attacker re-pick, permanent arcade mode, and permanent team deathmatch are cool along with operator tips and a shooting range that are all much-needed quality of life tweaks. However, even with the myriad of new features, the core game is still in a poor state.
Despite starting as a fairly balanced online shooter, Rainbow Six Siege has suffered from a number of balancing issues the more operators it's introduced, as well performance problems, and Ubisoft having to deal with cheaters. One of the biggest problems is attacker and defender disparities despite the addition of attacker re-pick. Defenders already have the easier task of denying entry to an objective, though that difference stems from the formula of the game. Ubisoft cannot alter the basic gameplay loop that renders defending easier so it has to give attackers additional tools for a chance to be more effective. However, defenders have so many gadgets that attacker re-pick is necessary to even the playing field. While the heavy trap meta from the early days of Siege is dying, it hasn't gone away yet. Breaching for attackers becomes a very slow and meticulous game of finding traps so they don't die before they have the chance to
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