After nearly two years in early access, Rogue Legacy 2 has a release date for its full 1.0 release: April 28. This roguelike action platformer improves upon the original in many ways, with the original having a huge impact on the genre. Excitement for the sequel's full release, as a result, is pretty high.
Game Rantwas able to speak with Cellar Door Games' Teddy Lee, lead designer and co-creator of Rogue Legacy 2, ahead of launch. We spoke on a variety of topics, including big changes in the 1.0 release, the new classes and class changes, if the game would be ported to other platforms, and more. The following transcript has been edited for clarity and brevity.
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Q: First off, congrats on the upcoming 1.0 release. How is the team feeling as it prepares for this leap from early access to full release?
Pretty good, pretty good. It's super stable. It's like the most stable we've ever been. And a lot of it has to do with early access and everything. But yeah, we're pretty excited. We're actually on schedule, which is pretty amazing.
It's definitely not something too common in the gaming industry, is it?
Yeah, especially not for us. We are always down to the wire when it comes to things.
Q: How does the 1.0 update compare, in size, to the last update?
The Christmas one was actually what we call a mini update. I guess a better comparison would be Dragon's Vow, which was like a biome update. So this one, I would say is bigger, it's definitely bigger, it's a lot bigger, but it's different. It's just like the ending and all that entails, which is a ton of stuff, right? Like we want to finish it. I'm not sure if you've gone into multiple NGs, but like we had added in custom biomes
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